Update: We have received enough applicants.
This game is a cross between Mech Warrior, Minecraft and Tribes.
We need someone who can define the game's art style.
Voxel Model Work:
Robots, soldiers, weapons, turrets, gunships.
We need someone who can create voxel models which define the art style and setting of the game.
http://dl.dropbox.com/u/21517274/img/new_voxel_renderer_05.pnghttp://dl.dropbox.com/u/21517274/img/new_voxel_renderer_00.pnghttp://dl.dropbox.com/u/21517274/img/new_voxel_renderer_01.pnghttp://dl.dropbox.com/u/21517274/img/tigsource/dropships.png



Terrain Texture Work:
We need a consistant and interesting art style for terrain. It should not look too much like minecraft.
We want terrain textures which reflect a futuristic and alien setting. Lava worlds, astroids and other hostile non-earth settings.
Each terrain tile is a 32x32 png with 4 channels (rgba). The engine includes the ability of defining a color pallete for each tile type and which introduces color variation for each tile.
http://dl.dropbox.com/u/21517274/img/tigsource/battery_city_04.pnghttp://dl.dropbox.com/u/21517274/img/tigsource/screenshot_saturdays_01.pnghttp://dl.dropbox.com/u/21517274/img/tigsource/new_style_08.pnghttp://dl.dropbox.com/u/21517274/img/tigsource/new_style_09.pnghttp://dl.dropbox.com/u/21517274/img/tigsource/ore_caverns_02.png




Videos:
http://www.youtube.com/watch?feature=player_detailpage&v=JDQoRZDgJncemail: haltingstate at gmail dot com